
Hello! I am Zishaan.
I am a UX designer and researcher experienced with b2b and b2c products
I am a UX designer and researcher experienced with b2b and b2c products
I am a UX designer and researcher experienced with b2b and b2c products
I design intuitive experiences backed by research.
I design intuitive experiences backed by research.
I design intuitive experiences backed by research.

Hello! I am Zishaan.
I am a UX designer and researcher experienced with b2b and b2c products
I design intuitive experiences backed by research.
Technical Skills & Expertise
Things I bring with me.
Things I bring with me.
Things I bring with me.
My tech stack
My tech stack
My tech stack
Figma
Adobe Illustrator
Framer
Adobe Photoshop
Blender
Notion
Openai
UX Design
UX Design
UX Design
UX Design
UX Research
UX Research
UX Research
UX Research
Quick Prototyping
Quick Prototyping
Quick Prototyping
Quick Prototyping
Brand Design
Brand Design
Brand Design
Brand Design
Visual Design
Visual Design
Visual Design
Visual Design
Framer Development
Framer Development
Framer Development
Framer Development
3D Design
3D Design
3D Design
3D Design
Resesarch Publications
Resesarch Publications
Resesarch Publications
Resesarch Publications
My Publications
My Publications
My Publications
International Conference on Human-Computer Interaction (HCI International 2025)
2025
Khan, M. Z., & Erhan, H. (2025). An interactive multi-modal online platform for supporting data-informed design discourse on developing built environments. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 22-27, 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
International Conference on Human-Computer Interaction (HCI International 2025)
2025
Khan, M. Z., & Erhan, H. (2025). An interactive multi-modal online platform for supporting data-informed design discourse on developing built environments. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 22-27, 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
International Conference on Human-Computer Interaction (HCI International 2025)
2025
Khan, M. Z., & Erhan, H. (2025). An interactive multi-modal online platform for supporting data-informed design discourse on developing built environments. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 22-27, 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
International Conference on Human-Computer Interaction (HCI International 2025)
2025
Khan, M. Z., & Erhan, H. (2025). An interactive multi-modal online platform for supporting data-informed design discourse on developing built environments. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 22-27, 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
International Conference on Human-Computer Interaction (HCI International 2025)
2025
Raja, M.-N., Erhan, H., & Khan, M. Z. (2025). D-GAM: A gamification-based platform for enhancing public participation in built environment design. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
International Conference on Human-Computer Interaction (HCI International 2025)
2025
Raja, M.-N., Erhan, H., & Khan, M. Z. (2025). D-GAM: A gamification-based platform for enhancing public participation in built environment design. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
International Conference on Human-Computer Interaction (HCI International 2025)
2025
Raja, M.-N., Erhan, H., & Khan, M. Z. (2025). D-GAM: A gamification-based platform for enhancing public participation in built environment design. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
International Conference on Human-Computer Interaction (HCI International 2025)
2025
Raja, M.-N., Erhan, H., & Khan, M. Z. (2025). D-GAM: A gamification-based platform for enhancing public participation in built environment design. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
CAAD Futures 2025 - Published under thematic area of HCI
2025
Raja, M.-N., Erhan, H., & Khan, M. Z. (2025). D-GAM: A gamification-based platform for enhancing public participation in built environment design. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
CAAD Futures 2025 - Published under thematic area of HCI
2025
Raja, M.-N., Erhan, H., & Khan, M. Z. (2025). D-GAM: A gamification-based platform for enhancing public participation in built environment design. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
CAAD Futures 2025 - Published under thematic area of HCI
2025
Raja, M.-N., Erhan, H., & Khan, M. Z. (2025). D-GAM: A gamification-based platform for enhancing public participation in built environment design. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
CAAD Futures 2025 - Published under thematic area of HCI
2025
Raja, M.-N., Erhan, H., & Khan, M. Z. (2025). D-GAM: A gamification-based platform for enhancing public participation in built environment design. Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025), June 2025, Gothenburg, Sweden. Springer. (Accepted for Publication)
eCAADe 2024 - Published under thematic area of HCI
2024
Khan, M. Z., Erhan, H., & Abuzuraiq, A. M. 2024. Design data democratization: Engaging Design Stakeholders in Data-Informed Design Discourse. eCAADe 2024 conference.
eCAADe 2024 - Published under thematic area of HCI
2024
Khan, M. Z., Erhan, H., & Abuzuraiq, A. M. 2024. Design data democratization: Engaging Design Stakeholders in Data-Informed Design Discourse. eCAADe 2024 conference.
eCAADe 2024 - Published under thematic area of HCI
2024
Khan, M. Z., Erhan, H., & Abuzuraiq, A. M. 2024. Design data democratization: Engaging Design Stakeholders in Data-Informed Design Discourse. eCAADe 2024 conference.
eCAADe 2024 - Published under thematic area of HCI
2024
Khan, M. Z., Erhan, H., & Abuzuraiq, A. M. 2024. Design data democratization: Engaging Design Stakeholders in Data-Informed Design Discourse. eCAADe 2024 conference.
CAADRIA 2024 - Published under thematic area of Theory
2024
Khan, Z.M., H. Erhan, and A. Abuzuraiq , 2024. Bridging the Gap: Design Data Democratization for Enhanced Public Participation in Built Environment Design, CAADRIA 2024 (Published)
CAADRIA 2024 - Published under thematic area of Theory
2024
Khan, Z.M., H. Erhan, and A. Abuzuraiq , 2024. Bridging the Gap: Design Data Democratization for Enhanced Public Participation in Built Environment Design, CAADRIA 2024 (Published)
CAADRIA 2024 - Published under thematic area of Theory
2024
Khan, Z.M., H. Erhan, and A. Abuzuraiq , 2024. Bridging the Gap: Design Data Democratization for Enhanced Public Participation in Built Environment Design, CAADRIA 2024 (Published)
CAADRIA 2024 - Published under thematic area of Theory
2024
Khan, Z.M., H. Erhan, and A. Abuzuraiq , 2024. Bridging the Gap: Design Data Democratization for Enhanced Public Participation in Built Environment Design, CAADRIA 2024 (Published)
Design Process
Design Process
Design Process
Design Process
My Design Process
My Design Process
My Design Process

Discover
Conduct thorough research to deeply understand user needs, business goals, and the project context. Methods include user interviews, competitive analysis, and stakeholder workshops.

Discover
Conduct thorough research to deeply understand user needs, business goals, and the project context. Methods include user interviews, competitive analysis, and stakeholder workshops.

Discover
Conduct thorough research to deeply understand user needs, business goals, and the project context. Methods include user interviews, competitive analysis, and stakeholder workshops.

Discover
Conduct thorough research to deeply understand user needs, business goals, and the project context. Methods include user interviews, competitive analysis, and stakeholder workshops.

Define
Clearly define user personas, problem statements, and key design objectives based on insights gathered during discovery. Create user journey maps and requirements documentation to align team objectives.

Define
Clearly define user personas, problem statements, and key design objectives based on insights gathered during discovery. Create user journey maps and requirements documentation to align team objectives.

Define
Clearly define user personas, problem statements, and key design objectives based on insights gathered during discovery. Create user journey maps and requirements documentation to align team objectives.

Define
Clearly define user personas, problem statements, and key design objectives based on insights gathered during discovery. Create user journey maps and requirements documentation to align team objectives.

Design
Create intuitive and engaging designs through sketches, wireframes, prototypes, and detailed UI mockups. Iteratively refine concepts based on continuous user feedback.

Design
Create intuitive and engaging designs through sketches, wireframes, prototypes, and detailed UI mockups. Iteratively refine concepts based on continuous user feedback.

Design
Create intuitive and engaging designs through sketches, wireframes, prototypes, and detailed UI mockups. Iteratively refine concepts based on continuous user feedback.

Design
Create intuitive and engaging designs through sketches, wireframes, prototypes, and detailed UI mockups. Iteratively refine concepts based on continuous user feedback.

Evaluate
Evaluate the effectiveness of the designs with real users. Gather qualitative and quantitative data, analyze results, and implement improvements for optimal user experience.

Evaluate
Evaluate the effectiveness of the designs with real users. Gather qualitative and quantitative data, analyze results, and implement improvements for optimal user experience.

Evaluate
Evaluate the effectiveness of the designs with real users. Gather qualitative and quantitative data, analyze results, and implement improvements for optimal user experience.

Evaluate
Evaluate the effectiveness of the designs with real users. Gather qualitative and quantitative data, analyze results, and implement improvements for optimal user experience.
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Canada